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Eldritch smite 5e
Eldritch smite 5e











eldritch smite 5e

You can cast false life on yourself at will as a 1 st-level spell, without taking spell strain or using material components. As an action, you can magically erase a name on the page by touching the name on it. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. To do so, you must write the message on the page. You can cast the sending spell, targeting a creature whose name is on the page, without taking spell strain and without using material components.

eldritch smite 5e

With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1). Far Scribe Prerequisite: 5 th level, Pact of the Tome featureĪ new page appears in your Book of Shadows.

#Eldritch smite 5e plus#

Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. Eldritch Smite Prerequisite: 5 th level, Pact of the Blade feature When you cast eldritch blast, its range is 300 feet. You can cast detect magic at will, without taking spell strain. When using an action to summon it, you can also choose to summon your pact weapon with the same action. You're always proficient in your pact armor. You can transform one magical or mundane armor into your pact armor by performing a special ritual while touching the armor. Eldritch Armor Prerequisite: Pact of the Blade feature You can't do so again until you finish a long rest. You can cast confusion once without taking spell strain. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Once you use this invocation, you can't use it again until you finish a short or long rest. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 1 damage). The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. It lasts until you're incapacitated or you dismiss it as a bonus action. The aura extends 5 feet from you in every direction, but not through total cover. Cloak of Flies Prerequisite: 5 th levelĪs a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. You must finish a long rest before you can use this invocation on the same creature again. You can cast hold monster at will - targeting a celestial, fiend, or elemental - without taking spell strain or using material components. Chains of Carceri Prerequisite: 15 th level, Pact of the Chain feature If you hit a creature you have charmed with an attack, it cannot take reactions until the end of your next turn. You gain advantage on attack rolls targeting creatures that you have charmed. Any cantrip you cast with this feature is considered a warlock cantrip for you. They don't count against your number of cantrips known. While the book is on your person, you can cast those cantrips at will. The cantrips do not need to be from the same spell list. Book of Ancient Secrets Prerequisite: Pact of the Tome featureĬhoose three cantrips from any class's spell list. You can cast compulsion once without taking spell strain. Bewitching Whispers Prerequisite: 7 th level You gain proficiency in the Deception and Persuasion skills. Additionally, you can cast speak with animals at will, without taking spell strain. You gain proficiency in the Nature and Survival skills. To gain the benefits of a long rest, you can spend all 6 hours doing light activity, such as reading your Book of Shadows and keeping watch. You no longer need to sleep and can't be forced to sleep by any means. Aspect of the Moon Prerequisite: Pact of the Tome feature You can cast levitate on yourself at will, without expending a spell slot or material components. You can cast mage armor on yourself at will, without expending a spell slot or material components. At 5 th, 11 th and 17 th warlock level, you add your Charisma modifier to the damage it deals on the second, third and fourth hit. When you cast eldritch blast, add your Charisma modifier to the damage on the first hit. You can learn the invocation at the same time that you meet its prerequisites.

eldritch smite 5e

If an eldritch invocation has prerequisites, you must meet them to learn it.













Eldritch smite 5e